

In the Reign of Giants DLC, players have a 0.02% chance of finding Green Gems inside Tumbleweeds, thus making Thulecite Suits renewable, since more Thulecite can be gained with the use of Construction Amulets and Deconstruction Staves as described below. Thulecite creation is lost to time in the base version of Don't Starve, therefore only a limited number of Thulecite Suits can be crafted. Not considering its durability, the Thulecite Suit effectively adds 1350 hp to the average survivor. While equipped it also increases the Character's Sanity by 3.3 per minute. When equipped in the chest slot, the Thulecite Suit acts as an Armor that will absorb 90% of physical damage and has 1800 Durability. Like all items from the Ancient Tab, Thulecite Suits cannot be prototyped and Characters always need to be near an Ancient Pseudoscience Station to craft them again. It also has a 33% chance to be found inside a Large Ornate Chest. It requires 4 Nightmare Fuel, 6 Thulecite and an Ancient Pseudoscience Station to craft. The Thulecite Suit is a craftable Item found in the Ancient Tab. So, just making post smaller looking and adding link in the spoiler tag to the thread related to the image provided.“ I'm all for anything that'll keep me safe. However like said before me, the amulet should have a separate slot, though that brings up the question of will there be other amulets/similar accessories to fill there eventually, which starts to get into territory where I'm of the opinion that it becomes a different game. I think the equipping thing is fine as it is.

We decided Webster could be his name (sticky fingers? Webs are sticky?) We figured he'd be some sort of a pack-rat (and possibly a thief) and will also pick up nearby items automatically (not stuff that has the gathering animation). On the topic of extra inventory slots though, I was talking to a friend a while back about how there could be a character who has the perk of having some extra slots. And to be honest, the choices aren't all THAT hard. In short, I'm fine with the hard choices the game forces us to make. of course I heard that some players are revived just to die again. I carry an amulet in my inventory for just such a case. If you're worried you will die then run away from combat (using the AWSD keys) and use the LMB to auto-equip it. If I hear the hounds I simply drop the backpack on the ground and equip the log suit and a weapon. For me I always carry a log suit and wear a football cap. As you can imagine this is a common suggestion. Maybe to keep it from being too overpowered, there could be two accessory slots? Then the player would have to choose between armor/backpack, armor/amulet, or backpack/amulet. I don't know if anyone has said this yet, but I would greatly appreciate the ability to have those extra backpack slots and not die in two hits at the same time.
